Commit 1ae22ac5 by BellCodeEditor

save project

parent 02276e69
Showing with 96 additions and 41 deletions
import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
class Block(pygame.sprite.Sprite): #障碍物精灵类
def __init__(self,image1,image2,image3):
class Block(pygame.sprite.Sprite): # 障碍物精灵类
def __init__(self, image1, image2, image3):
super().__init__()
#加载障碍物的图片
self.image=random.choice([image1,image2,image3])
#根据障碍物位图的宽高设置矩形
self.rect=self.image.get_rect()
#障碍物绘制坐标
self.rect.x=1000
self.rect.y=500-self.rect.height
# 加载障碍物的图片
self.image = random.choice([image1, image2, image3])
# 根据障碍物位图的宽高设置矩形
self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score = 1
class Plsyer(pygame.sprite.Sprite): #悟空
def __init__(self,image):
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
super().__init__()
#加载悟空精灵图像
self.image=image
#image的get_rect()方法,可以返回pygame.Rect(0,0图像宽,高)的对象
self.rect = self.imgame.get_rect()
# 加载悟空精灵图像
self.image = image
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
......@@ -43,7 +43,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
#score_audio = pygame.mixer.Sound('score.wav')
basic__font = pygame.font.Font('STKAITI.TTF',18) #字体
basic_font = pygame.font.Font('STKAITI.TTF', 18) # 字体
index = 0
y = 400
......@@ -52,19 +52,19 @@ t = 30
road_x = 0
bg_x = 0
time = 0
gamestate =True
gamestate = True
score = 0
old_score = score
#aa=Block(bush,cacti,stone)
block_list = pygame.sprite.Gtoup()#创建精灵组
block_list = pygame.sprite.Group() # 创建精灵组
with open('record.txt', 'r', encoding='utf-8') as f:
content = f.read() #文件读取操作
record = json.loads(content)
one = record["第1名"]
two = record["第2名"]
three = record["第3名"]
with open('record.txt','r',encoding-"utf-8")as f:
content = f.read() #文件读取
recond = json.loads(content)
one = recond["第1名"]
two = recond["第2名"]
three = recond["第3名"]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -75,12 +75,21 @@ while True:
if event.key == locals.K_SPACE:
jumpState = "up"
speed = 8+score//3
#悟空造型
wukong = Player(hero[index])
if jumpState == "runing":
index += 1
if index >= 5:
index = 0
if gamestate == True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
......@@ -89,22 +98,68 @@ while True:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
shan_x -=2
if shan_x <-1000:
shan_x=0
screen.blit(background, (shan_x, 0)) # 远处背景
lu_x -=8
if lu_x <-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
bg_x -=1
if bg_x <-1000:
bg_x=0
screen.blit(background, (bg_x, 0)) # 远处背景
road-=8
if road_x <-1000:
road_x=0
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong.image(150, y)) # 悟空
time += 1
if time >= 60:
time = 0
num =random.randint(0,50)
if num > 20:
obstacle =Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0 - sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite): #精灵碰撞检测
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
if score>three:
if score>one:
record["第1名"] = score
record["第2名"] = one
record["第3名"] = two
elif score > two:
record["第2名"] = score
record["第3名"] = two
else:
record["第3名"] = score
record = json.dumps(record, ensure_ascii=False)
with open("record.txt","w", encoding='utf-8') as f:
f.write(record)
else:
if sprite.rect.x + sprite.rect.width < wukong.rect.x:
score += sprite.score
sprite.score = 0
if score > old_score:
score_audio.play()
old_score = score
# 分数
scoreSurf = basic_font.render("分数:"+str(score), True, (255, 255, 255))
screen.blit(scoreSurf, (880,20))
scoreSurf = basic_font.render("第1名:"+str(one), True, (255, 255, 255))
screen.blit(scoreSurf, (880,50))
scoreSurf = basic_font.render("第2名:"+str(two), True, (255, 255, 255))
screen.blit(scoreSurf, (880,80))
scoreSurf = basic_font.render("第3名:"+str(three), True, (255, 255, 255))
screen.blit(scoreSurf, (880,110))
# 刷新画面
pygame.display.update()
FPS.tick(60)
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
......
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