Commit 1a49d04f by BellCodeEditor

save project

parent 8924bd60
Showing with 16 additions and 4 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
......@@ -21,8 +20,13 @@ hero = [pygame.image.load('hero1.png'),
index = 0
jumpState = "runing"
y = 400
jumpState = "runing"
t = 30
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -49,13 +53,20 @@ while True:
wukong = hero[index]
if jumpState == "runing":
index += 1
if index == 5:
if index > 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
if rect.x < 0-rece.width:
obstacle = random.choice([buch,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 -rect.height
rect.x -= 8
screen.blit(obstacle,dest:(rect.x,rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(30)
\ No newline at end of file
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