Commit 0fb26899 by BellCodeEditor

save project

parent 651f2bf4
Showing with 41 additions and 62 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
...@@ -8,15 +9,6 @@ class Block(pygame.sprite.Sprite): ...@@ -8,15 +9,6 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
class player(pygame.sprite.Sprite):
def __init__(self,image1):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -33,15 +25,14 @@ hero = [pygame.image.load('hero1.png'), ...@@ -33,15 +25,14 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
time = 0
road_x=0 road_x=0
bg_x=0 bg_x=0
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
block_list =pygame.sprite.Group() rect=Block(bush,cacti,stone)
gamestate = True
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -51,57 +42,45 @@ while True: ...@@ -51,57 +42,45 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
# 悟空造型
wukong = Player(hero[index]) if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
if:gamestate == True: # 将背景图画上去
if jumpState == "up": # 起跳状态 bg_x -=2
if t > 0: if bg_x <-1000:
y -= t bg_x=0
wukong.rect.y = y screen.blit(background, (bg_x, 0)) # 远处背景
t -= 2 road_x -=8
else: if road_x <-1000:
jumpState = "down" road_x=0
if jumpState == "down": # 降落状态 screen.blit(road, (road_x, 500)) # 路
if t <= 30: screen.blit(wukong, (150, y)) # 悟空
y += t
wukong.rect.y = y if rect.rect.x <= 0-aa.rect.width: # 障碍物消失
t += 2 # 创建障碍物对象
else: rect=Block(bush,cacti,stone)
jumpState = "runing" rect.rect.x -= 8
t =30
# 将背景图画上去
bg_x -=2
if bg_x <-1000:
bg_x=0
screen.blit(background, (bg_x, 0)) # 远处背景
road_x -=8
if road_x <-1000:
road_x=0
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
time += 1
if time >= 60: screen.blit(aa.image, (aa.rect.x, aa.rect.y))
time = 0 # 刷新画面
num = random.randint(0,50) pygame.display.update()
if num > 20: FPS.tick(60)
obstacle = Block(bush,cacti,stone) \ No newline at end of file
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x -= 8
screen.blit(sprite.image, (sprite.rect.x,sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite)
gameover = pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate = False
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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