Commit 0e9e2399 by BellCodeEditor

save project

parent d109dd75
Showing with 32 additions and 27 deletions
......@@ -3,19 +3,24 @@ from pygame import locals
import random
pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def _init_(self,image1,image2,image3):
super()._init_()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
def __init__(self,image1,image2,image3):
super().__init__()
# 加载障碍物的图片
self.image = random.choice([image1, image2, image3])
# 根据障碍物位图的宽高设置矩形
self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
bg= pygame.image.load('bg.png') # 背景
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
......@@ -29,13 +34,12 @@ index = 0
y = 400
jumpState = "runing"
t = 30
road_x=0
bg_x=0
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
bg_x = 0
road_x = 0
# 创建障碍物
obstacle = Block(bush,cacti,stone)
while True:
for event in pygame.event.get():
......@@ -50,13 +54,13 @@ while True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 1.5
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 1.5
t += 2
else:
jumpState = "runing"
t =30
......@@ -68,21 +72,22 @@ while True:
if index >= 5:
index = 0
# 将背景图画上去
screen.blit(bg, (bg_x, 0)) # 远处背景
road_x-=8
if road_x<=-1000:
road_x=0
screen.blit(road, (road_x, 500)) # 路
bg_x-=8
bg_x -= 1
if bg_x<=-1000:
bg_x=0
bg_x = 0
screen.blit(background, (bg_x, 0))
road_x -= 8
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500))
screen.blit(wukong, (150, y)) # 悟空
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = Block([bush,stone,cacti])
obstacle.rect.x-=8
screen.blit(obstacle.image, (obstacle.rect.x,obstacle.rect.y))
if obstacle.rect.x <= 0-obstacle.rect.width:
obstacle = Block(bush,cacti,stone)
obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
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