Commit 0c06206a by BellCodeEditor

save project

parent 7146e481
File added
bg.png

200 KB

bush.png

14.5 KB

cacti.png

5.58 KB

hero1.png

12.4 KB

hero2.png

10.9 KB

hero3.png

11.3 KB

hero4.png

11.5 KB

hero5.png

11.9 KB

import pygame
from pygame import locals
import random
pygame.init()
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
screen = pygame.display.set_mode((1000, 600),pygame.RESIZABLE)
FPS = pygame.time.Clock()
pygame.display.set_caption('酷跑')
info='SCORES:'
word=pygame.font.Font('STKAITI.TTF',40)
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
gameover = pygame.image.load('gameover.png')
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
o=Block(stone,cacti,apple)
index = 0
JumpSpeed= 30
jumpState = 'runing'
road_x=0
background_x=0
word2=0
nub1=0
nub =0
gamebegin='go'
y = 400
while True:
if gamebegin=='stop':
break
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if y == 400:
if event.key == locals.K_SPACE:
jumpState = 'up'
if jumpState == 'up':
if JumpSpeed > 0:
y -= JumpSpeed
JumpSpeed-=2
else:
jumpState = 'down'
if jumpState == 'down':
if JumpSpeed <= 30:
y += JumpSpeed
JumpSpeed+=2
else:
jumpState = 'runing'
JumpSpeed=30
y=400
if jumpState != 'up' and jumpState!='down':
index += 1
else:
index =1
if index == 5:
index = 0
wukong = hero[index]
road_x-=8
if road_x==-1000:
road_x=0
background_x-=2
if background_x==-1000:
background_x=0
nub1+=1
if nub1==50:
word2+=1
nub1=0
rectNub=word2
if word2/2==int(word2/2):
nub=random.choice([1,2,3,4])
screen.blit(background, (background_x, 0))
screen.blit(road, (road_x,500))
screen.blit(wukong, (150,y))
scoreWord=word.render(info+str(word2),True,(255,255,255))
screen.blit(scoreWord, (730,10))
if o.rect.x <= 0-o.rect.width:
o=Block(stone,cacti,apple)
o.rect.x-=8
screen.blit(o.image,(o.rect.x,o.rect.y))
#if rectNub >= 9 and rect1.x<600 and rect1.x>300 and i==2:
# if rect2.x <= 0-rect2.width and nub==2:
# o2=random.choice([stone,cacti,apple])
# rect2=o2.get_rect()
# rect2.x=1000
# rect2.y=500-rect2.height
#rect2.x-=8
#if i==2:
# screen.blit(o2,(rect2.x,rect2.y))
# 刷新画面
pygame.display.update()
FPS.tick(50)
while 1:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
exit()
screen.blit(background,(0,0))
screen.blit(gameover,(400,100))
scoreWord2=word.render('按下空格键以继续',True,(255,255,255))
screen.blit(scoreWord2, (450,500))
scoreWord2=word.render('SCORES:'+str(word2),True,(0,0,0))
screen.blit(scoreWord2, (400,300))
pygame.display.update()
FPS.tick(50)
\ No newline at end of file
{"第1名": 0, "第2名": 0, "第3名": 0}
\ No newline at end of file
road.png

34.7 KB

File added
stone.png

11.3 KB

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