Commit 08640add by BellCodeEditor

save project

parent 2c28ea98
Showing with 12 additions and 10 deletions
...@@ -2,6 +2,13 @@ import pygame ...@@ -2,6 +2,13 @@ import pygame
from pygame import locals from pygame import locals
import random import random
class Block (pygame.Sprite.sprite):
def __init__(self ,image1 ,image2 ,image3 ):
super().__init__()
self.obstacle = random.choice([bush, stone, cacti])
self.rect = self.obstacle.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -22,10 +29,7 @@ index = 0 ...@@ -22,10 +29,7 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = random.choice([bush, stone, cacti]) obstacle = Block(stone , cacti ,bush)
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
road_x = 0 road_x = 0
bg_x = 0 bg_x = 0
while True: while True:
...@@ -69,14 +73,11 @@ while True: ...@@ -69,14 +73,11 @@ while True:
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
obstacle = random.choice([bush,stone,cacti]) obstacle = Block(stone , cacti ,bush)
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8 rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y)) screen.blit(obstacle.image, (obstacle.rect.x,obstacle.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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