Commit 01d94f30 by BellCodeEditor

auto save

parent cf315209
Showing with 222 additions and 44 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
# 加载障碍物的图片
self.image = random.choice([image1, image2, image3])
# 根据障碍物位图的宽高设置矩形
self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score=1
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
gamestate='True'
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
y = 400
jumpState = "runing"
t = 30
bg_x = 0
road_x = 0
time=0
score=0
speed=8
old_score=0
# 创建障碍物
#obstacle = Block(bush,cacti,stone)
basic_font=pygame.font.Font('STKAITI.TTF',18)
block_list=pygame.sprite.Group() #创建精灵组
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
speed=8+score//3
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if gamestate=='True':
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y=y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y=y
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
# wukong = Player(hero[index])
# if jumpState == "runing": # 跑步状态下
# index += 1
# if index >= 5:
# index = 0
# 将背景图画上去
bg_x -= 1
if bg_x<=-1000:
bg_x = 0
screen.blit(background, (bg_x, 0))
road_x -= speed
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500))
screen.blit(wukong.image, (150, y)) # 悟空
time+=1
if time>=60:
time=0
n=random.randint(0,50)
if n>20:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate=False
else:
if(sprite.rect.x+sprite.rect.width)<wukong.rect.x:
score+=sprite.score
sprite.score=0
print(score)
#if score>old_
scoresurf=basic_font.render('分数'+str(score),True,(255,255,255))
screen.blit(scoresurf,(880,20))
# ++++++++++++++++++++++
# if obstacle.rect.x <= 0-obstacle.rect.width:
# obstacle = Block(bush,cacti,stone)
# obstacle.rect.x -= 8
# # ++++++++++++++++++++++
# screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init()
pygame.init() # 初始化 # 初始化
# 创建一个窗口 # 创建一个窗口
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.imsge.get_rect()
self.rect.x=1000
self.rect.y=500 - self.rect.height
class player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
gamestate='True'
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
...@@ -22,11 +37,16 @@ index = 0 ...@@ -22,11 +37,16 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = random.choice([bush, stone, cacti]) road_x=0
rect = obstacle.get_rect() #obstacle = random.choice([bush,stone,cacti])
rect.x = 1000 #rect = obstacle.get_rect()
rect.y = 500 - rect.height #rect.x = 1000
#rect.y = 500 - rect.height
bg_x=0
time=0
road_x=0
#obstacle = Block(bush,cacti,stone)
block_list=pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -36,40 +56,61 @@ while True: ...@@ -36,40 +56,61 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
# bg_x-=1
# if bg_x<-1000:
# bg_x=0
# road_x-=8
# if road_x<-1000:
# road_x=0
if jumpState == "up": # 起跳状态 if gamestate=='Ture':
if t > 0: if jumpState == "up": # 起跳状态
y -= t if t > 0:
t -= 2 y -= t
else: t -= 2
jumpState = "down" else:
if jumpState == "down": # 降落状态 jumpState = "down"
if t <= 30: if jumpState == "down": # 降落状态
y += t if t <= 30:
t += 2 y += t
else: t += 2
jumpState = "runing" else:
t =30 jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index] # 悟空造型
if jumpState == "runing": # 跑步状态下 wukong =player(hero[index])
index += 1 if jumpState =='True':
if index >= 5: if jumpState == "runing": # 跑步状态下
index = 0 index += 1
# 将背景图画上去 if index >= 5:
screen.blit(background, (0, 0)) # 远处背景 index = 0
screen.blit(road, (0, 500)) # 路 # 将背景图画上去
screen.blit(wukong, (150, y)) # 悟空 screen.blit(background, (bg_x, 0))
road_x -=8 #
if rect.x <= 0-rect.width: # 障碍物消失 screen.blit(road, (road_x, 500)) # 路
# 创建障碍物对象 screen.blit(wukong.image, (150, y))
obstacle = random.choice([bush,stone,cacti]) time+=1
rect = obstacle.get_rect() if time>=60:
rect.x = 1000 time=0
rect.y = 500 - rect.height n=random.randint(0,50)
rect.x -= 8 if n>20:
screen.blit(obstacle, (rect.x, rect.y)) obstacle = Block(bush,cacti,stone)
# 刷新画面 block_list.add(obstacle)
pygame.display.update() for sprite in block_list:
FPS.tick(60) sprite.rect.x -=8
\ No newline at end of file screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <=0-sprite.rect.width:
sprite.kill()
# if obstacle.rect.x <=0-obstacle.rect.width:
# obstacle = Block(bush,cacti,stone)
# 障碍物消失
# 创建障碍物对象
#obstacle = random.choice([bush,stone,cacti])
#rect.x = 1000
#y = 500 - rect.height
# obstacle.rect.x -= 8
# screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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