import pygame from pygame import locals import random pygame.init() # 初始化 class Block(pygame.sprite.Sprite): def __init__(self,image1,image2,image3): super().__init__() # 加载障碍物的图片 self.image = random.choice([image1, image2, image3]) # 根据障碍物位图的宽高设置矩形 self.rect = self.image.get_rect() # 障碍物绘制坐标 self.rect.x = 1000 self.rect.y = 500 - self.rect.height # 创建一个窗口 screen = pygame.display.set_mode((1000, 600)) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) pygame.display.set_caption("悟空酷跑") # 载入图片 background = pygame.image.load('bg.png') # 背景 road = pygame.image.load('road.png') # 路 stone = pygame.image.load('stone.png') # 石头 cacti = pygame.image.load('cacti.png') # 仙人掌 bush = pygame.image.load('bush.png') # 灌木丛 hero = [pygame.image.load('hero1.png'), pygame.image.load('hero2.png'), pygame.image.load('hero3.png'), pygame.image.load('hero4.png'), pygame.image.load('hero5.png')] index = 0 y = 400 jumpState = "runing" t = 30 bg_x = 0 road_x = 0 # 创建障碍物 obstacle = Block(bush,cacti,stone) while True: for event in pygame.event.get(): if event.type == locals.QUIT: # 接收到退出事件后退出程序 exit() if event.type == locals.KEYDOWN: if jumpState == "runing": if event.key == locals.K_SPACE: jumpState = "up" if jumpState == "up": # 起跳状态 if t > 0: y -= t t -= 2 else: jumpState = "down" if jumpState == "down": # 降落状态 if t <= 30: y += t t += 2 else: jumpState = "runing" t =30 # 悟空造型 wukong = hero[index] if jumpState == "runing": # 跑步状态下 index += 1 if index >= 5: index = 0 # 将背景图画上去 bg_x -= 1 if bg_x<=-1000: bg_x = 0 screen.blit(background, (bg_x, 0)) road_x -= 8 if road_x<=-1000: road_x = 0 screen.blit(road, (road_x, 500)) screen.blit(wukong, (150, y)) # 悟空 # ++++++++++++++++++++++ if obstacle.rect.x <= 0-obstacle.rect.width: obstacle = Block(bush,cacti,stone) obstacle.rect.x -= 8 # ++++++++++++++++++++++ screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y)) # 刷新画面 pygame.display.update() FPS.tick(60)