import pygame
from pygame import locals
import random

pygame.init()  # 初始化

class Block(pygame.sprite.Sprite):  # 障碍物精灵类
    def __init__(self, image1, image2, image3):
        super().__init__()
        # 加载障碍物的图片
        self.image = random.choice([image1, image2, image3])
        # 根据障碍物位图的宽高设置矩形
        self.rect = self.image.get_rect()
        # 障碍物绘制坐标
        self.rect.x = 1000
        self.rect.y = 500 - self.rect.height
        self.score = 1

class Player(pygame.sprite.Sprite):  # 悟空
    def __init__(self, image):
        super().__init__()
        # 加载悟空精灵图像
        self.image = image
        # image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
        self.rect = self.image.get_rect()
        self.rect.x = 150
        self.rect.y = 400

# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png')  # 背景
road = pygame.image.load('road.png')  # 路
stone = pygame.image.load('stone.png')  # 石头
cacti = pygame.image.load('cacti.png')  # 仙人掌
bush = pygame.image.load('bush.png')  # 灌木丛
hero = [pygame.image.load('hero1.png'),
        pygame.image.load('hero2.png'),
        pygame.image.load('hero3.png'),
        pygame.image.load('hero4.png'),
        pygame.image.load('hero5.png')]
score_audio = pygame.mixer.Sound('score.wav')
basic_font = pygame.font.Font('STKAITI.TTF', 18)  # 字体

index = 0
y = 400
jumpState = "runing"
t = 30
road_x = 0
bg_x = 0
time = 0
gamestate = True
score = 0
old_score = score

block_list = pygame.sprite.Group()  # 创建精灵组

while True:
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            # 接收到退出事件后退出程序
            exit()
        if event.type == locals.KEYDOWN:
            if jumpState == "runing":
                if event.key == locals.K_SPACE:
                    jumpState = "up"

    # 悟空造型
    speed=8+score/3
    wukong = Player(hero[index])
    if jumpState == "runing":  # 跑步状态下
        index += 1
        if index >= 5:
            index = 0

    if gamestate == True:
        if jumpState == "up":  # 起跳状态
            if t > 0:
                y -= t
                wukong.rect.y = y
                t -= 1.7
            else:
                jumpState = "down"
        if jumpState == "down":  # 降落状态
            if t <= 30:
                y += t
                wukong.rect.y = y
                t += 1.7
            else:
                jumpState = "runing"
                t = 30

        # 将背景图画上去
        bg_x -= 1
        if bg_x <= -1000:
            bg_x = 0
        screen.blit(background, (bg_x, 0))  # 远景

        road_x -= speed
        if road_x <= -1000:
            road_x = 0
        screen.blit(road, (road_x, 500))  # 道路

        screen.blit(wukong.image, (150, y))  # 悟空

        time += 1
        if time >= 60:  # 创建障碍物精灵
            time = 0
            num = random.randint(0, 50)
            if num > 20:
                obstacle = Block(bush, cacti, stone)
                block_list.add(obstacle)
        for sprite in block_list:  # 遍历、展示障碍物精灵
            sprite.rect.x -= speed
            screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
            if sprite.rect.x <= 0 - sprite.rect.width:
                sprite.kill()
            if pygame.sprite.collide_rect(wukong, sprite):  # 精灵碰撞检测
                gameover = pygame.image.load('gameover.png')  # 游戏结束
                screen.blit(gameover, (400, 200))
                gamestate = False
            else:
                if (sprite.rect.x + sprite.rect.width) < wukong.rect.x:
                    score += sprite.score
                    sprite.score = 0

        # 分数
        if score>old_score:
            score_audio.play()
            old_score=score
        scoreSurf = basic_font.render("分数:"+str(score), True, (255, 255, 255))
        screen.blit(scoreSurf, (880,20))

        # 刷新画面
        pygame.display.update()
        FPS.tick(60)