Commit fcd917ff by BellCodeEditor

save project

parent 080ee70a
Showing with 51 additions and 50 deletions
import pygame import pygame
from pygame import locals
import random import random
from pygame import locals
pygame.init() # 初始化 pygame.init()
pygame.display.set_caption("悟空酷跑") # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero1 = pygame.image.load('hero1.png')
pygame.image.load('hero2.png'), hero2 = pygame.image.load('hero2.png')
pygame.image.load('hero3.png'), hero3 = pygame.image.load('hero3.png')
pygame.image.load('hero4.png'), hero4 = pygame.image.load('hero4.png')
pygame.image.load('hero5.png')] hero5 = pygame.image.load('hero5.png')
index = 0 heros=[hero1,hero2,hero3,hero4,hero5]
y = 400 index = 0
jumpState = "runing" y=400
t = 30 t=30
obstacle = random.choice([bush, stone, cacti]) jumpState="running"
rect = obstacle.get_rect() obstacle=random.choice([bush,stone,cacti])
rect.x = 1000 rect=obstacle.get_rect()
rect.y = 500 - rect.height rect.x=1000
rect.y=500-rect.height
road_rect=road.get_rect()
road_rect.x=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -33,43 +36,40 @@ while True: ...@@ -33,43 +36,40 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpState == "runing": if jumpState=="running":
if event.key == locals.K_SPACE: if event.key==locals.K_SPACE:
jumpState = "up" jumpState="up"
if jumpState=="up":
if jumpState == "up": # 起跳状态 if t>0:
if t > 0: y-=t
y -= t t-=2
t -= 2
else: else:
jumpState = "down" jumpState="down"
if jumpState == "down": # 降落状态 if jumpState=="down":
if t <= 30: if t<30:
y += t y+=t
t += 2 t+=2
else: else:
jumpState = "runing" jumpState="running"
t =30 y=400
t=30
# 悟空造型 if jumpState=="running":
wukong = hero[index] index=(index+1)%5
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景 screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) # 路 screen.blit(road, (road_rect.x, 500))
screen.blit(wukong, (150, y)) # 悟空 screen.blit(heros[index], (150, y))
if rect.x<=0-rect.width:
if rect.x <= 0-rect.width: # 障碍物消失 obstacle=random.choice([bush,stone,cacti])
# 创建障碍物对象 rect=obstacle.get_rect()
obstacle = random.choice([bush,stone,cacti]) rect.x=1000
rect = obstacle.get_rect() rect.y=500-rect.height
rect.x = 1000 if road_rect.x<=1000-road_rect.width:
rect.y = 500 - rect.height road_rect=road.get_rect()
rect.x -= 8 road_rect.x=0
screen.blit(obstacle, (rect.x, rect.y)) rect.x-=8
road_rect.x-=8
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
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