Commit fc3cd8fd by BellCodeEditor

save project

parent 7a55b6c3
Showing with 9 additions and 9 deletions
...@@ -3,6 +3,9 @@ from pygame import locals ...@@ -3,6 +3,9 @@ from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -26,8 +29,7 @@ obstacle = random.choice([bush, stone, cacti]) ...@@ -26,8 +29,7 @@ obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect() rect = obstacle.get_rect()
rect.x = 1000 rect.x = 1000
rect.y = 500 - rect.height rect.y = 500 - rect.height
road_x = 1000 road_x = 0
background_x = 1000
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -68,14 +70,11 @@ while True: ...@@ -68,14 +70,11 @@ while True:
screen.blit(road, (0, 500)) # 路 screen.blit(road, (0, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
obstacle = random.choice([bush,stone,cacti]) obstacle = Block(bush,stone,cacti)
rect = obstacle.get_rect() obstacle.rect.x -= 8
rect.x = 1000 screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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