Commit fa1549d5 by BellCodeEditor

auto save

parent 616d5f20
Showing with 10 additions and 10 deletions
...@@ -24,10 +24,13 @@ jumpState = "runing" ...@@ -24,10 +24,13 @@ jumpState = "runing"
t = 30 t = 30
road_x=0 road_x=0
bg_x=0 bg_x=0
obstacle = random.choice([bush, stone, cacti]) class Block(pygame.sprite.Sprite):
rect = obstacle.get_rect() def __init__(self,image1,image2,image3):
rect.x = 1000 super().__init__:
rect.y = 500 - rect.height self.image = random.choice([bush, stone, cacti])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -70,13 +73,10 @@ while True: ...@@ -70,13 +73,10 @@ while True:
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
obstacle = random.choice([bush,stone,cacti]) obstacle = Block(bush,stone,cacti)
rect = obstacle.get_rect() obstacle.rect.x -= 8
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y)) screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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