Commit f1c23364 by BellCodeEditor

save project

parent 2742489a
Showing with 16 additions and 0 deletions
...@@ -33,6 +33,8 @@ jumpState = "runing" ...@@ -33,6 +33,8 @@ jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) aa=Block(bush,cacti,stone)
block_list = pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -81,6 +83,19 @@ while True: ...@@ -81,6 +83,19 @@ while True:
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) screen.blit(aa.image, (aa.rect.x, aa.rect.y))
time += 1
if time > 60:
r = random.randint(0,100)
if r > 40:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
time = 0
for prop in block_list:
prop.rect.x -= 8
screen,blit()
if prop.rect.x<=0-prop.rect.width:
prop.kill()
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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