Commit f0eb1176 by BellCodeEditor

save project

parent 2742489a
Showing with 25 additions and 8 deletions
......@@ -31,8 +31,11 @@ index = 0
y = 400
jumpState = "runing"
t = 30
aa=Block(bush,cacti,stone)
background_x=0
road_x=0
block_list=pygame.sprite.Group()
time=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -63,6 +66,14 @@ while True:
index += 1
if index >= 5:
index = 0
background_x-=1
if background_x<=-1000:
background_x=0
screen.blit(background,(background_x,0))
road_x-=8
if road_x<=-1000:
road_x=0
screen.blit(road,(road_x,500))
# 将背景图画上去
shan_x -=2
if shan_x <-1000:
......@@ -74,13 +85,18 @@ while True:
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
aa=Block(bush,cacti,stone)
aa.rect.x -= 8
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
time+=1
if time>=60:
s=random.randint(0,100)
if s>40:
obstacle=Block(bush,cacti,stone)
block_list.add(obstacle)
time=0
for i in block_list:
i.rect.x-=8
screen.blit(i.image,(i.rect.x,i.rect.y))
if i.rect.x<0-i.rect.width:
i.kill()
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment