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Commit
efd94b44
authored
Oct 17, 2021
by
BellCodeEditor
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080ee70a
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my_game.py
my_game.py
View file @
efd94b44
import
pygame
import
pygame
,
random
from
pygame
import
locals
from
pygame
import
locals
import
random
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
class
Player
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image
):
super
()
.
__init__
()
self
.
image
=
image
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
y
=
500
# 精灵
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
# 加载图片
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
# 创建一个窗口
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
...
@@ -18,15 +39,18 @@ hero = [pygame.image.load('hero1.png'),
...
@@ -18,15 +39,18 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
pygame
.
image
.
load
(
'hero5.png'
)]
index
=
0
index
=
0
y
=
400
jumpState
=
"runing"
jumpState
=
"runing"
y
=
400
t
=
30
t
=
30
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
road_x
=
0
# 道路坐标
rect
=
obstacle
.
get_rect
()
bg_x
=
0
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
time
=
0
gamestate
=
True
obstacle
=
Block
(
bush
,
stone
,
cacti
)
# 障碍物列表, 随机一个对象
block_list
=
pygame
.
sprite
.
Group
()
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
...
@@ -36,40 +60,62 @@ while True:
...
@@ -36,40 +60,62 @@ while True:
if
jumpState
==
"runing"
:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
jumpState
=
"up"
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"runing"
:
index
+=
1
if
index
==
5
:
index
=
0
if
jumpState
==
"up"
:
# 起跳状态
if
gamestate
==
True
:
if
t
>
0
:
if
jumpState
==
"up"
:
# 起跳
y
-=
t
if
t
>
0
:
t
-=
2
y
-=
t
else
:
wukong
.
rect
.
y
=
y
jumpState
=
"down"
t
-=
2
if
jumpState
==
"down"
:
# 降落状态
else
:
if
t
<=
30
:
jumpState
=
"down"
y
+=
t
t
+=
2
else
:
if
jumpState
==
"down"
:
# 降落
jumpState
=
"runing"
if
t
<=
30
:
t
=
30
y
+=
t
wukong
.
rect
.
y
=
y
# 悟空造型
t
+=
2
wukong
=
hero
[
index
]
else
:
if
jumpState
==
"runing"
:
# 跑步状态下
jumpState
=
"runing"
index
+=
1
t
=
30
if
index
>=
5
:
index
=
0
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 远处背景
# 将背景图画上去
screen
.
blit
(
road
,
(
0
,
500
))
# 路
bg_x
-=
1
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
if
bg_x
<=
-
1000
:
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
road_x
-=
8
# 道路移动
if
road_x
<=
-
1000
:
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
# 精灵使用,类属性,类名,类方法
if
rect
.
x
<=
0
-
rect
.
width
:
# 障碍物消失
time
+=
1
# 创建障碍物对象
if
time
>=
60
:
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
time
=
0
rect
=
obstacle
.
get_rect
()
num
=
random
.
randint
(
0
,
50
)
rect
.
x
=
1000
if
num
>=
20
:
rect
.
y
=
500
-
rect
.
height
obstacle
=
Block
(
bush
,
stone
,
cacti
)
rect
.
x
-=
8
block_list
.
add
(
obstacle
)
screen
.
blit
(
obstacle
,
(
rect
.
x
,
rect
.
y
))
for
sprite
in
block_list
:
# 刷新画面
sprite
.
rect
.
x
-=
8
pygame
.
display
.
update
()
screen
.
blit
(
sprite
.
image
,(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
FPS
.
tick
(
60
)
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
\ No newline at end of file
sprite
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
screen
.
blit
(
gameover
,(
400
,
200
))
gamestate
=
False
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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