Commit ef2484b2 by BellCodeEditor

save project

parent 2742489a
Showing with 52 additions and 60 deletions
File added
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption('悟空跑酷')
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
pygame.image.load('hero3.png'), index = 0
pygame.image.load('hero4.png'), y=400
pygame.image.load('hero5.png')] road_x=0
lu_x=0 bg_x=0
shan_x=0 zt='run'
index = 0 zawzx=[stone,cacti,apple]
y = 400 zaw=random.choice(zawzx)
jumpState = "runing" rect = zaw.get_rect()
t = 30 rect.x =1000
aa=Block(bush,cacti,stone) rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpState == "runing": if zt=='run':
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" t=30
zt='up'
if jumpState == "up": # 起跳状态 # if event.key == locals.K_SPACE:
if t > 0: # zt='up'
y -= t # t=30
t -= 2 if zt=='up':
if t>0:
y-=t
t-=2
else: else:
jumpState = "down" zt='down'
if jumpState == "down": # 降落状态 if zt=='down':
if t <= 30: if t<=30:
y += t y+=t
t += 2 t+=2
else: else:
jumpState = "runing" zt='run'
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去 # 将背景图画上去
shan_x -=2 screen.blit(background, (bg_x, 0))
if shan_x <-1000: screen.blit(road, (road_x, 500))
shan_x=0 screen.blit(hero[index], (150, y))
screen.blit(background, (shan_x, 0)) # 远处背景 if zt=='run':
lu_x -=8 index=(index+1) % len(hero)
if lu_x <-1000: screen.blit(zaw, (rect.x, rect.y))
lu_x=0 rect.x-=8
screen.blit(road, (lu_x, 500)) # 路 if rect.x<0-rect.width:
screen.blit(wukong, (150, y)) # 悟空 zawzx=[stone,cacti,apple]
zaw=random.choice(zawzx)
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 rect = zaw.get_rect()
# 创建障碍物对象 rect.x =1000
aa=Block(bush,cacti,stone) rect.y = 500 - rect.height
aa.rect.x -= 8 road_x-=8
bg_x-=5
if road_x<=-1000:
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) road_x=0
if bg_x<=-1000:
bg_x=0
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
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{"第1名": 0, "第2名": 0, "第3名": 0}
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