Commit eddd4fd1 by BellCodeEditor

save project

parent 774b751b
Showing with 17 additions and 2 deletions
...@@ -32,6 +32,9 @@ y = 400 ...@@ -32,6 +32,9 @@ y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) aa=Block(bush,cacti,stone)
time=0
Block_list = pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -72,13 +75,25 @@ while True: ...@@ -72,13 +75,25 @@ while True:
if lu_x <-1000: if lu_x <-1000:
lu_x=0 lu_x=0
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y))
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
aa=Block(bush,cacti,stone) aa=Block(bush,cacti,stone)
aa.rect.x -= 8 aa.rect.x -= 8
time += 1
if time >= 60:
time=0
num= random.randint(0,50)
if num > 30:
obstacle = Block(bush,cacti,stone)
Block_list.add(obstacle)
for sprite in Block_list:
sprite.rect.x -= 8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面 # 刷新画面
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment