Commit edd493d4 by BellCodeEditor

save project

parent 0e1ab3c5
Showing with 6 additions and 1 deletions
...@@ -27,6 +27,7 @@ rect = obstacle.get_rect() ...@@ -27,6 +27,7 @@ rect = obstacle.get_rect()
rect.x = 1000 rect.x = 1000
rect.y = 500 - rect.height rect.y = 500 - rect.height
road_x = 0 road_x = 0
bg_x = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -59,10 +60,13 @@ while True: ...@@ -59,10 +60,13 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
road_x -= 8 road_x -= 8
bg_x -= 3
if road_x <= -1000: if road_x <= -1000:
road_x = 0 road_x = 0
if bg_x <= -1000:
bg_x = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景 screen.blit(background, (bg_x, 0)) # 远处背景
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
...@@ -73,6 +77,7 @@ while True: ...@@ -73,6 +77,7 @@ while True:
rect.x = 1000 rect.x = 1000
rect.y = 500 - rect.height rect.y = 500 - rect.height
rect.x -= 8 rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y)) screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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