Commit ed11fae7 by BellCodeEditor

save project

parent 9381706a
Showing with 16 additions and 9 deletions
...@@ -31,7 +31,9 @@ index = 0 ...@@ -31,7 +31,9 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) time = 0
block_list = pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -73,14 +75,18 @@ while True: ...@@ -73,14 +75,18 @@ while True:
lu_x=0 lu_x=0
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
time += 1
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 if time >= 60:
# 创建障碍物对象 time = 0
aa=Block(bush,cacti,stone) num = random.randint(0,50)
aa.rect.x -= 8 if num > 20:
aa = Block(bush,cacti,stone)
block_list.add(aa)
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) for sprite in block_list:
sprite.rect.x -= 8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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