Commit eaa9bc00 by BellCodeEditor

save project

parent 36afad3b
Showing with 65 additions and 47 deletions
...@@ -9,6 +9,13 @@ class Block(pygame.sprite.Sprite): ...@@ -9,6 +9,13 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x = 200
self.rect.y = 400
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -24,8 +31,8 @@ hero = [pygame.image.load('hero1.png'), ...@@ -24,8 +31,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
y = 400 y=400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle=Block(bush, stone, cacti) obstacle=Block(bush, stone, cacti)
...@@ -33,6 +40,7 @@ road_x=0 ...@@ -33,6 +40,7 @@ road_x=0
background_x=0 background_x=0
time=0 time=0
block_list=pygame.sprite.Group() block_list=pygame.sprite.Group()
gamestate=True
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -42,49 +50,59 @@ while True: ...@@ -42,49 +50,59 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
if gamestate==True:
# 悟空造型 # 悟空造型
wukong = hero[index] wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
background_x-=2 if jumpState == "up": # 起跳状态
if background_x<=-1000: if t > 0:
background_x=0 y -= t
road_x-=8 wukong.rect.y = y
if road_x<=-1000: t -= 2
road_x=0 else:
# 将背景图画上去 jumpState = "down"
screen.blit(background, (background_x, 0)) # 远处背景 if jumpState == "down": # 降落状态
screen.blit(road, (road_x, 500)) # 路 if t <= 30:
screen.blit(wukong, (150, y)) # 悟空 y += t
time+=1 wukong.rect.y = y
if time>=60: t += 2
num=random.randint(0,100) else:
if num>40: jumpState = "runing"
obstacle=Block(bush,cacti,stone) t =30
block_list.add(obstacle) background_x-=2
time=0 if background_x<=-1000:
for prop in block_list: background_x=0
prop.rect.x-=8 road_x-=8
screen.blit(prop.image,(prop.rect.x,prop.rect.y)) if road_x<=-1000:
if prop.rect.x<=0-prop.rect.width: road_x=0
prop.kill() # 将背景图画上去
# 刷新画面 screen.blit(background, (background_x, 0)) # 远处背景
pygame.display.update() screen.blit(road, (road_x, 500)) # 路
FPS.tick(60) screen.blit(wukong.image, (150, y)) # 悟空
\ No newline at end of file time+=1
if time>=60:
num=random.randint(0,100)
if num>40:
obstacle=Block(bush,cacti,stone)
block_list.add(obstacle)
time=0
for prop in block_list:
prop.rect.x-=8
screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if prop.rect.x<=0-prop.rect.width:
prop.kill()
print(prop.rect.x)
if pygame.sprite.collide_rect(wukong,prop):
gameover = pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate=False
print(wukong.rect.x)
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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