Commit e9e67b00 by BellCodeEditor

save project

parent 8c601d68
Showing with 15 additions and 4 deletions
...@@ -32,7 +32,7 @@ y = 400 ...@@ -32,7 +32,7 @@ y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) aa=Block(bush,cacti,stone)
time = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -73,12 +73,23 @@ while True: ...@@ -73,12 +73,23 @@ while True:
if lu_x <-1000: if lu_x <-1000:
lu_x=0 lu_x=0
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y))
time += 1 # 悟空
if time >= 60:
time = 0
num=random.randint(0,50)
if num > 20:
aa=Block(bush,cacti,stone)
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
sprite.kill()
# 创建障碍物对象 # 创建障碍物对象
aa=Block(bush,cacti,stone) #aa.rect.x -= 8
aa.rect.x -= 8 for sprite in block_list:
sprite.rect.x -= 8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) screen.blit(aa.image, (aa.rect.x, aa.rect.y))
......
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