Commit e9422de3 by BellCodeEditor

save project

parent 080ee70a
Showing with 11 additions and 2 deletions
...@@ -4,6 +4,7 @@ import random ...@@ -4,6 +4,7 @@ import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
#class block
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
...@@ -26,6 +27,7 @@ obstacle = random.choice([bush, stone, cacti]) ...@@ -26,6 +27,7 @@ obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect() rect = obstacle.get_rect()
rect.x = 1000 rect.x = 1000
rect.y = 500 - rect.height rect.y = 500 - rect.height
road_x=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -58,8 +60,15 @@ while True: ...@@ -58,8 +60,15 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景 screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路 road_x-=4
if road_x <= -1000:
road_x=0
screen.blit(road, (road_x, 500)) # 路
road_x-=6
if road_x <= -1000:
road_x=0
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 if rect.x <= 0-rect.width: # 障碍物消失
...@@ -68,7 +77,7 @@ while True: ...@@ -68,7 +77,7 @@ while True:
rect = obstacle.get_rect() rect = obstacle.get_rect()
rect.x = 1000 rect.x = 1000
rect.y = 500 - rect.height rect.y = 500 - rect.height
rect.x -= 8 rect.x -= 10
screen.blit(obstacle, (rect.x, rect.y)) screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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