Commit e91c7011 by BellCodeEditor

auto save

parent 2742489a
Showing with 16 additions and 4 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init()
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
...@@ -9,7 +9,7 @@ class Block(pygame.sprite.Sprite): ...@@ -9,7 +9,7 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -32,7 +32,9 @@ y = 400 ...@@ -32,7 +32,9 @@ y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) aa=Block(bush,cacti,stone)
bg_x=0
road_x=0
obstacle=Block(bush,cacti,stone)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -42,7 +44,17 @@ while True: ...@@ -42,7 +44,17 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if obstacle.rect.x<=0-obstacle.rect.width:
obstacle=Block(bush,cacti,stone)
obstacle.rect.x-=8
bg_x-=1
if bg_x<=-1000:
bg_x=0
screen.blit(background,(bg_x,0))
road_x-=8
if road_x<=-1000:
road_x=0
screen.blit(road,(road_x,500))
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
......
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