Commit e7acfd1a by BellCodeEditor

save project

parent 4e11209f
Showing with 20 additions and 6 deletions
......@@ -31,7 +31,9 @@ index = 0
y = 400
jumpState = "runing"
t = 30
aa=Block(bush,cacti,stone)
time = 0
#aa=Block(bush,cacti,stone)
Block_list = pygame.sprite.Group()
while True:
for event in pygame.event.get():
......@@ -74,13 +76,24 @@ while True:
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
#if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
aa=Block(bush,cacti,stone)
aa.rect.x -= 8
# aa=Block(bush,cacti,stone)
#aa.rect.x -= 8
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
time += 1
if time >= 60:
cai = random.randint(0,50)
if cai >= 20:
aa = Block(bush,stone,cacti)
block_list.add(aa)
time = 0
for prop in block_list:
prop.rect.x -= 8
screen.blit(prop.image, (prop.rect.x, prop.rect.y))
if prop.rect.x <= 0-prop.rect.width:
prop.kill()
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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