Commit e599c725 by BellCodeEditor

save project

parent 9a51a33f
Showing with 21 additions and 2 deletions
...@@ -11,6 +11,7 @@ class Block(pygame.sprite.Sprite): ...@@ -11,6 +11,7 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
self.score=1
# 创建一个窗口 # 创建一个窗口
class Player(pygame.sprite.Sprite): class Player(pygame.sprite.Sprite):
def __init__(self,image): def __init__(self,image):
...@@ -19,13 +20,14 @@ class Player(pygame.sprite.Sprite): ...@@ -19,13 +20,14 @@ class Player(pygame.sprite.Sprite):
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=150 self.rect.x=150
self.rect.y=400 self.rect.y=400
self.rect.width=40 self.rect.width=1
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("智障跑酷") pygame.display.set_caption("智障跑酷")
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
...@@ -36,10 +38,13 @@ hero = [pygame.image.load('hero1.png'), ...@@ -36,10 +38,13 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font=pygame.font.Font('STKAITI.TTF',18)
score_audio=pygame.mixer.Sound("score.wav")
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
score=0
Block_list=pygame.sprite.Group() Block_list=pygame.sprite.Group()
...@@ -47,6 +52,8 @@ gt=True ...@@ -47,6 +52,8 @@ gt=True
road_x=0 road_x=0
bg_x=0 bg_x=0
time=0 time=0
speed=8
old_score=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -56,6 +63,7 @@ while True: ...@@ -56,6 +63,7 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
speed=8+score//3
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
...@@ -105,7 +113,7 @@ while True: ...@@ -105,7 +113,7 @@ while True:
obstacle =Block(bush,stone,cacti) obstacle =Block(bush,stone,cacti)
Block_list.add(obstacle) Block_list.add(obstacle)
for prop in Block_list: for prop in Block_list:
prop.rect.x-=8 prop.rect.x-=speed
screen.blit(prop.image, (prop.rect.x,prop.rect.y)) screen.blit(prop.image, (prop.rect.x,prop.rect.y))
if prop.rect.x<0-prop.rect.width: if prop.rect.x<0-prop.rect.width:
prop.kill() prop.kill()
...@@ -113,6 +121,16 @@ while True: ...@@ -113,6 +121,16 @@ while True:
go=pygame.image.load("gameover.png") go=pygame.image.load("gameover.png")
screen.blit(go,(400,200)) screen.blit(go,(400,200))
gt=False gt=False
else:
if (prop.rect.x+prop.rect.width)<wukong.rect.x:
score+=prop.score
prop.score=0
if score>old_score:
score_audio.play()
old_score=score
scoreSurf=basic_font.render('分数:'+str(score),True,(255,255,255))
screen.blit(scoreSurf,(880,20))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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