Commit e40f32ae by BellCodeEditor

save project

parent 2742489a
Showing with 15 additions and 8 deletions
...@@ -32,6 +32,8 @@ y = 400 ...@@ -32,6 +32,8 @@ y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) aa=Block(bush,cacti,stone)
block_list=pygame.sprite.Group( )
time=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -73,14 +75,18 @@ while True: ...@@ -73,14 +75,18 @@ while True:
lu_x=0 lu_x=0
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
time+=1
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 if time>=60:
# 创建障碍物对象 time =0
aa=Block(bush,cacti,stone) r=random.randint(0,100)
aa.rect.x -= 8 if r>80:
obstacle=Block(bush,cacti,stone)
block_list.add(obstacle)
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) for prop in block_list:
prop.rect.x-=8
screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if aa.rect.x <= 0-aa.rect.width:
prop.kill()
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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