Commit dbce2750 by BellCodeEditor

save project

parent 4bc01828
Showing with 33 additions and 16 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -24,11 +23,20 @@ jumpState = "runing" ...@@ -24,11 +23,20 @@ jumpState = "runing"
t = 30 t = 30
road_x=0 road_x=0
bg_x=0 bg_x=0
time=0
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
block_list=pygame.sprite.Group()
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -71,16 +79,24 @@ while True: ...@@ -71,16 +79,24 @@ while True:
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
time +=1
if rect.x <= 0-rect.width: # 障碍物消失 if time >=60:
# 创建障碍物对象 time = 0
obstacle = random.choice([bush,stone,cacti]) num = random.randint(0,50)
rect = obstacle.get_rect() if num >20:
rect.x = 1000 obstacle =Block(bush,cacti,stone)
rect.y = 500 - rect.height block_list.add(obstacle)
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y)) for sprite in block_list:
# 刷新画面 sprite.rect.x-= 8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
# if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# # 创建障碍物对象
# obstacle = Block(bush, stone, cacti)
# obstacle.rect.x -= 8
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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