Commit db9c8a57 by BellCodeEditor

save project

parent 080ee70a
Showing with 11 additions and 3 deletions
...@@ -8,7 +8,7 @@ screen = pygame.display.set_mode((1000, 600)) ...@@ -8,7 +8,7 @@ screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 bj = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
...@@ -22,6 +22,8 @@ index = 0 ...@@ -22,6 +22,8 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
road_x=0
bj_x=0
obstacle = random.choice([bush, stone, cacti]) obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect() rect = obstacle.get_rect()
rect.x = 1000 rect.x = 1000
...@@ -58,8 +60,14 @@ while True: ...@@ -58,8 +60,14 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景 road_x-=8
screen.blit(road, (0, 500)) # 路 if road_x<-1000:
road_x=0
bj_x-=1
if bj_x<-1000:
bj_x=0
screen.blit(bj, (bj_x, 0)) # 远处背景
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 if rect.x <= 0-rect.width: # 障碍物消失
......
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