Commit db819435 by BellCodeEditor

save project

parent f70a37bb
Showing with 16 additions and 10 deletions
...@@ -23,12 +23,18 @@ y = 400 ...@@ -23,12 +23,18 @@ y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = random.choice([bush, stone, cacti]) obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
road_x=0 road_x=0
bg_x=0 bg_x=0
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([bush,cacti,stone])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
xiaoming=Block(stone,bush,cacti)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -70,14 +76,13 @@ while True: ...@@ -70,14 +76,13 @@ while True:
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 if xiaoming.rect.x <= 0-xiaoming.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
obstacle = random.choice([bush,stone,cacti]) xiaoming=Block(bush,cacti,stone)
rect = obstacle.get_rect()
rect.x = 1000 xiaoming.rect.x -= 8
rect.y = 500 - rect.height screen.blit(xiaoming.image, (xiaoming.rect.x, xiaoming.rect.y))
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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