Commit d96d7b07 by BellCodeEditor

save project

parent 2742489a
Showing with 19 additions and 5 deletions
...@@ -25,13 +25,21 @@ hero = [pygame.image.load('hero1.png'), ...@@ -25,13 +25,21 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
blok_list = []
lu_x=0 lu_x=0
shan_x=0 shan_x=0
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone)
bg_x = 0
road_x = 0
obstacle = random.choice([bush,cacti,stone])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
obstacle=Block(bush,cacti,stone)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -74,13 +82,18 @@ while True: ...@@ -74,13 +82,18 @@ while True:
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
aa=Block(bush,cacti,stone) obstacle=Block(bush,cacti,stone)
aa.rect.x -= 8 obstacle.rect.x -= 8
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面 # 刷新画面
for prop in blok_list:
prop.rect.x -= 8
screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if prop.rect.x <= 0 - prop.rect.width:
prop.kill()
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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