Commit d77a30fb by BellCodeEditor

save project

parent 080ee70a
Showing with 41 additions and 35 deletions
...@@ -19,13 +19,16 @@ hero = [pygame.image.load('hero1.png'), ...@@ -19,13 +19,16 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
y = 400 jumpState="runing"
jumpState = "runing" y=400
t = 30 t=30
obstacle = random.choice([bush, stone, cacti]) road_x = 0
bg_x = 0
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect() rect = obstacle.get_rect()
rect.x = 1000 rect.x = 1000
rect.y = 500 - rect.height rect.y = 500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -33,43 +36,46 @@ while True: ...@@ -33,43 +36,46 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpState == "runing": if jumpState=="runing":
if event.key == locals.K_SPACE: if event.key==locals.K_SPACE:
jumpState = "up" jumpState="up"
if jumpState=="up":
if jumpState == "up": # 起跳状态 if t>0:
if t > 0: y-=t
y -= t t-=2
t -= 2
else: else:
jumpState = "down" jumpState="down"
if jumpState == "down": # 降落状态 if jumpState=="down":
if t <= 30: if t<=30:
y += t y+=t
t += 2 t+=2
else: else:
jumpState = "runing" jumpState="runing"
t =30 t=30
# 悟空造型 wukong=hero[index]
wukong = hero[index] if jumpState=="runing":
if jumpState == "runing": # 跑步状态下 index+=1
index += 1 if index>4:
if index >= 5: index=0
index = 0
# 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 # 将背景图画上去
# 创建障碍物对象 bg_x-=1
if bg_x<-1000:
bg_x=0
screen.blit(background, (bg_x, 0))
road_x-=8
if road_x<-1000:
road_x=0
screen.blit(road, (road_x, 500))
screen.blit(wukong, (150, y))
if rect.x<0-rect.width:
obstacle = random.choice([bush,stone,cacti]) obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect() rect = obstacle.get_rect()
rect.x = 1000 rect.x = 1000
rect.y = 500 - rect.height rect.y = 500-rect.height
rect.x -= 8 rect.x-=8
screen.blit(obstacle, (rect.x, rect.y)) screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
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