Commit d554bb11 by BellCodeEditor

save project

parent 1aedf396
Showing with 36 additions and 15 deletions
...@@ -2,6 +2,8 @@ import pygame ...@@ -2,6 +2,8 @@ import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
...@@ -9,8 +11,20 @@ class Block(pygame.sprite.Sprite): ...@@ -9,8 +11,20 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
pygame.init() # 初始化
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
...@@ -31,8 +45,14 @@ index = 0 ...@@ -31,8 +45,14 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
road_x = 0
bg_x = 0
time = 0
gamestate = True
aa=Block(bush,cacti,stone) aa=Block(bush,cacti,stone)
dlock_list =pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -64,26 +84,26 @@ while True: ...@@ -64,26 +84,26 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
shan_x -=2 bg_x -=2
if shan_x <-1000: if bg_x <-1000:
shan_x=0 bg_x=0
screen.blit(background, (shan_x, 0)) # 远处背景 screen.blit(background, (bg_x, 0)) # 远处背景
lu_x -=8 lu_x -=8
if lu_x <-1000: if lu_x <-1000:
lu_x=0 lu_x=0
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 time += 1
# 创建障碍物对象 if time>=60:
aa=random.choice([bush,cacti,stone]) time=0
rect = aa.get_rect() num=random.randint(0,50)
rect.x = 1000 if num>20:
rect.y = 500 - rect.height aa=Block(bush,cacti,stone)
rect.x -= 8 block_list.add(aa)
screen.blit(aa,( rect.x,rect.y)) for sprite in block_list:
sprite.rect.x -= 8
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) sprite.blit(sprite.image,(sprite,rect))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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