Commit d370a083 by BellCodeEditor

auto save

parent f338d5ce
Showing with 7 additions and 0 deletions
......@@ -32,6 +32,11 @@ y = 400
jumpState = "runing"
t = 30
aa=Block(bush,cacti,stone)
road_x=0
bg_x = 0
obstacle = Block(bush,cacti,stone)
block_list = pygame.sprite,Group()
while True:
for event in pygame.event.get():
......@@ -73,9 +78,11 @@ while True:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
obstacle = Block(bush,cacti,stone)
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
aa=Block(bush,cacti,stone)
aa.rect.x -= 8
......
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