Commit d2360919 by BellCodeEditor

save project

parent 39924c85
Showing with 52 additions and 50 deletions
...@@ -32,54 +32,56 @@ y = 400 ...@@ -32,54 +32,56 @@ y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle=Block(bush,cacti,stone) obstacle=Block(bush,cacti,stone)
while True: if gamestate==true:
for event in pygame.event.get(): while True:
if event.type == locals.QUIT: for event in pygame.event.get():
# 接收到退出事件后退出程序 if event.type == locals.QUIT:
exit() # 接收到退出事件后退出程序
if event.type == locals.KEYDOWN: exit()
if jumpState == "runing": if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE: if jumpState == "runing":
jumpState = "up" if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
t -= 2 t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 悟空造型 # 悟空造型
wukong = hero[index] wukong = hero[index]
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
shan_x -=2 shan_x -=2
if shan_x <-1000: if shan_x <-1000:
shan_x=0 shan_x=0
screen.blit(background, (bg_x, 0)) # 远处背景 screen.blit(background, (bg_x, 0)) # 远处背景
road_x -=8 road_x -=8
if road_x <-1000: if road_x <-1000:
road_x =0 road_x =0
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if obstacle.rect.x <= 0-aa.rect.width: # 障碍物消失 if obstacle.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
obstacle=Block(bush,cacti,stone) obstacle=Block(bush,cacti,stone)
obstacle.rect.x -= 8 obstacle.rect.x -= 8
if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load('gameover.png')
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y)) screen.blit(gameover,(400,200))
# 刷新画面 screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
pygame.display.update() # 刷新画面
FPS.tick(60) pygame.display.update()
\ No newline at end of file FPS.tick(60)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment