Commit d0964d38 by BellCodeEditor

save project

parent a7145b86
Showing with 15 additions and 0 deletions
...@@ -33,6 +33,7 @@ jumpState = "runing" ...@@ -33,6 +33,7 @@ jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) aa=Block(bush,cacti,stone)
block_list =pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -81,6 +82,19 @@ while True: ...@@ -81,6 +82,19 @@ while True:
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) screen.blit(aa.image, (aa.rect.x, aa.rect.y))
time+=1
if time >= 60:
r = random.randint(0,100)
if r > 40:
obstacle = Block(brush,cacti,stone)
block _list.add( obstacle)
time = 0
for porp in block_list:
porp.rest.x -=8
screen.bilt(prop.image,(prop.rest.x,porp.rest.y))
if porp . rest.x<=0-porp.rest.width:
porp.kill()
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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