Commit cc893d8d by BellCodeEditor

auto save

parent 080ee70a
Showing with 24 additions and 1 deletions
...@@ -3,6 +3,19 @@ from pygame import locals ...@@ -3,6 +3,19 @@ from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
#未写
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -22,6 +35,12 @@ index = 0 ...@@ -22,6 +35,12 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
road_x=0
bg_x=0
obstacle = random.choice([bush, stone, cacti]) obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect() rect = obstacle.get_rect()
rect.x = 1000 rect.x = 1000
...@@ -51,6 +70,11 @@ while True: ...@@ -51,6 +70,11 @@ while True:
jumpState = "runing" jumpState = "runing"
t =30 t =30
road_x-=8
if road_x<=-1000:
road_x=0
screen.blit(road,(road_x,500))
# 悟空造型 # 悟空造型
wukong = hero[index] wukong = hero[index]
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
...@@ -59,7 +83,6 @@ while True: ...@@ -59,7 +83,6 @@ while True:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景 screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 if rect.x <= 0-rect.width: # 障碍物消失
......
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