Commit cc6eecae by BellCodeEditor

save project

parent 080ee70a
Showing with 13 additions and 2 deletions
...@@ -18,6 +18,8 @@ hero = [pygame.image.load('hero1.png'), ...@@ -18,6 +18,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
background_x=0
road_x=0
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -28,6 +30,13 @@ rect.x = 1000 ...@@ -28,6 +30,13 @@ rect.x = 1000
rect.y = 500 - rect.height rect.y = 500 - rect.height
while True: while True:
road_x-=8
if road_x<=-1000:
road_x=0
background_x-=8
if background_x<=-1000:
background_x=0
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
...@@ -57,9 +66,11 @@ while True: ...@@ -57,9 +66,11 @@ while True:
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景 screen.blit(background, (background_x, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 if rect.x <= 0-rect.width: # 障碍物消失
......
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