Commit c97a9a5b by BellCodeEditor

save project

parent 7898e3f5
Showing with 5 additions and 9 deletions
...@@ -32,9 +32,6 @@ y = 400 ...@@ -32,9 +32,6 @@ y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) aa=Block(bush,cacti,stone)
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -77,13 +74,11 @@ while True: ...@@ -77,13 +74,11 @@ while True:
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 if obstacle.rect.x <= 0-aa.rect.width:
# 创建障碍物对象 obstacle=Block(bush,cacti,stone)
aa=Block(bush,cacti,stone) obstacle.rect.x -= 8
aa.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x, aa.rect.y))
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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