Commit c26f8122 by BellCodeEditor

save project

parent 2742489a
Showing with 19 additions and 2 deletions
...@@ -31,6 +31,13 @@ index = 0 ...@@ -31,6 +31,13 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
bg_x=0
road_x=0
obstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
aa=Block(bush,cacti,stone) aa=Block(bush,cacti,stone)
while True: while True:
...@@ -64,6 +71,15 @@ while True: ...@@ -64,6 +71,15 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
bg_x-=1
if bg_x<=-1000:
bg_x=0
screen.blit(background,(bg_x,0))
road_x-=8
if road_x<=-1000:
road_x=0
screen.blit(road,(road_x,500))
shan_x -=2 shan_x -=2
if shan_x <-1000: if shan_x <-1000:
shan_x=0 shan_x=0
...@@ -71,6 +87,7 @@ while True: ...@@ -71,6 +87,7 @@ while True:
lu_x -=8 lu_x -=8
if lu_x <-1000: if lu_x <-1000:
lu_x=0 lu_x=0
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
...@@ -83,4 +100,4 @@ while True: ...@@ -83,4 +100,4 @@ while True:
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(100)
\ No newline at end of file \ No newline at end of file
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