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Commit
c252d48b
authored
Apr 08, 2023
by
BellCodeEditor
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110 additions
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my_game.py → aa.py
my_game
.py
→
aa
.py
View file @
c252d48b
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
random
import
random
class
Block
(
pygame
.
sprite
.
Sprite
):
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
super
()
.
__init__
()
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
rect
.
y
=
500
-
self
.
rect
.
height
pygame
.
init
()
# 初始化
class
Player
(
pygame
.
sprite
.
Sprite
):
# 创建一个窗口
def
__init__
(
self
,
image
):
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
super
()
.
__init__
()
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
self
.
image
=
image
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
self
.
rect
=
self
.
image
.
get_rect
()
# 载入图片
self
.
rect
.
x
=
150
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
self
.
rect
.
y
=
400
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
pygame
.
init
()
# 初始化
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
# 创建一个窗口
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
bush
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
pygame
.
image
.
load
(
'hero2.png'
),
# 载入图片
pygame
.
image
.
load
(
'hero3.png'
),
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
pygame
.
image
.
load
(
'hero4.png'
),
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
pygame
.
image
.
load
(
'hero5.png'
)]
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
road_x
=
0
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
bg_x
=
0
bush
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
index
=
0
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
y
=
400
pygame
.
image
.
load
(
'hero2.png'
),
jumpState
=
"runing"
pygame
.
image
.
load
(
'hero3.png'
),
t
=
30
pygame
.
image
.
load
(
'hero4.png'
),
aa
=
Block
(
bush
,
cacti
,
stone
)
pygame
.
image
.
load
(
'hero5.png'
)]
road_x
=
0
while
True
:
bg_x
=
0
for
event
in
pygame
.
event
.
get
():
index
=
0
if
event
.
type
==
locals
.
QUIT
:
y
=
400
# 接收到退出事件后退出程序
jumpState
=
"runing"
exit
()
t
=
30
if
event
.
type
==
locals
.
KEYDOWN
:
time
=
0
if
jumpState
==
"runing"
:
gamestate
=
"true"
if
event
.
key
==
locals
.
K_SPACE
:
block_list
=
pygame
.
sprite
.
Group
()
jumpState
=
"up"
while
True
:
for
event
in
pygame
.
event
.
get
():
if
jumpState
==
"up"
:
# 起跳状态
if
event
.
type
==
locals
.
QUIT
:
if
t
>
0
:
# 接收到退出事件后退出程序
y
-=
t
exit
()
t
-=
2
if
event
.
type
==
locals
.
KEYDOWN
:
else
:
if
jumpState
==
"runing"
:
jumpState
=
"down"
if
event
.
key
==
locals
.
K_SPACE
:
if
jumpState
==
"down"
:
# 降落状态
jumpState
=
"up"
if
t
<=
30
:
wukong
=
Player
(
hero
[
index
])
y
+=
t
if
jumpState
==
"runing"
:
# 跑步状态下
t
+=
2
index
+=
1
else
:
if
index
>=
5
:
jumpState
=
"runing"
index
=
0
t
=
30
if
gamestate
==
"true"
:
if
jumpState
==
"up"
:
# 起跳状态
# 悟空造型
if
t
>
0
:
wukong
=
hero
[
index
]
y
-=
t
if
jumpState
==
"runing"
:
# 跑步状态下
wukong
.
rect
.
y
=
y
index
+=
1
t
-=
2
if
index
>=
5
:
else
:
index
=
0
jumpState
=
"down"
# 将背景图画上去
if
jumpState
==
"down"
:
# 降落状态
bg_x
-=
2
if
t
<=
30
:
if
bg_x
<-
1000
:
y
+=
t
bg_x
=
0
wukong
.
rect
.
y
=
y
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远处背景
t
+=
2
road_x
-=
8
else
:
if
road_x
<-
1000
:
jumpState
=
"runing"
road_x
=
0
t
=
30
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
# 悟空造型
if
aa
.
rect
.
x
<=
0
-
aa
.
rect
.
width
:
# 障碍物消失
# 将背景图画上去
# 创建障碍物对象
bg_x
-=
2
aa
=
Block
(
bush
,
cacti
,
stone
)
if
bg_x
<-
1000
:
aa
.
rect
.
x
-=
8
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远处背景
road_x
-=
8
screen
.
blit
(
aa
.
image
,
(
aa
.
rect
.
x
,
aa
.
rect
.
y
))
if
road_x
<-
1000
:
# 刷新画面
road_x
=
0
pygame
.
display
.
update
()
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
# 悟空
time
+=
1
if
time
>=
60
:
time
=
0
num
=
random
.
randint
(
0
,
50
)
if
num
>
10
:
zaw
=
Block
(
bush
,
stone
,
cacti
)
block_list
.
add
(
zaw
)
for
i
in
block_list
:
i
.
rect
.
x
-=
8
screen
.
blit
(
i
.
image
,(
i
.
rect
.
x
,
i
.
rect
.
y
))
if
i
.
rect
.
x
<=
0
-
i
.
rect
.
width
:
i
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
wukong
,
i
):
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
screen
.
blit
(
gameover
,(
400
,
200
))
gamestate
=
"fales"
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
60
)
\ No newline at end of file
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