Commit c09afce4 by BellCodeEditor

save project

parent 54f4cd1d
Showing with 18 additions and 11 deletions
...@@ -31,7 +31,10 @@ index = 0 ...@@ -31,7 +31,10 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) bg_x=0
road_x=0
time=0
block_list=pygame.sprite.Groap()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -74,13 +77,17 @@ while True: ...@@ -74,13 +77,17 @@ while True:
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象 time+=1
aa=Block(bush,cacti,stone) if time>=60:
aa.rect.x -= 8 r=random.randint(0,100)
if r>40:
obstacle=Block(bush,cacti,stone)
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) time=0
for prop in block_list:
prop.rect.x-=8
screen.blit(prop.image, (prop.rect.x, prop.rect.y))
if prop.rect.x-=0-prop.rect.width:
prop.kill()
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) \ No newline at end of file
\ No newline at end of file
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