Commit bbfcaad3 by BellCodeEditor

auto save

parent 2742489a
Showing with 30 additions and 12 deletions
......@@ -25,13 +25,17 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
lu_x=0
shan_x=0
index = 0
y = 400
jumpState = "runing"
t = 30
aa=Block(bush,cacti,stone)
road_x = 0
bg_x = 0
time = 0
Block_list = pygame.sprite.Group()
while True:
for event in pygame.event.get():
......@@ -64,23 +68,36 @@ while True:
if index >= 5:
index = 0
# 将背景图画上去
bg_x -= 1
if bg_x <= -1000:
bg_x = 0
screen.blit(background,(bg_x,0))
road_x -=8
if road_x <- 1000:
road_x = 0
screen.blit(road,(road_x,500))
screen.blit(wukong,(150,y))
shan_x -=2
if shan_x <-1000:
shan_x=0
screen.blit(background, (shan_x, 0)) # 远处背景
lu_x -=8
if lu_x <-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
aa=Block(bush,cacti,stone)
aa.rect.x -= 8
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
time += 1
if time >= 60:
time = 0
obstacle = Block(bush,cacti,stone)
Block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x -= 8
sprite.blit(sprite,(sprite.rect.x, sprite.rect.y))
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
screen.blit(obstacle,(obstacle.rect.x, obstacle.rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment