Commit b73d8f91 by BellCodeEditor

save project

parent f08b0ae4
Showing with 17 additions and 8 deletions
import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
......@@ -55,6 +56,12 @@ score1=0
mm=pygame.mixer.Sound('score.wav')
block_list =pygame.sprite.Group() # 创建精灵组
speed=8
with open('record.txt','r',encoding='utf-8') as f:
content = f.read()
record = json.loads(content)
one=record["第1名"]
two=record["第2名"]
three=record["第3名"]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -127,11 +134,13 @@ while True:
if score>score1:
mm.play()
score1=score
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
scoreSurf = basic_font.render("分数:"+str(score),True,(255,255,0))
screen.blit(scoreSurf,(880,20))
scoreSurf = basic_font.render("第1名:"+str(score),True,(255,255,0))
screen.blit(scoreSurf,(880,50))
scoreSurf = basic_font.render("第二名:"+str(score),True,(255,255,0))
screen.blit(scoreSurf,(880,80))
scoreSurf = basic_font.render("第三名:"+str(score),True,(255,255,0))
screen.blit(scoreSurf,(880,110))
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
FPS.tick(60)
\ No newline at end of file
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