Commit b6d1d8f5 by BellCodeEditor

save project

parent 96d1c544
Showing with 19 additions and 14 deletions
...@@ -11,6 +11,13 @@ class Block(pygame.sprite.Sprite): ...@@ -11,6 +11,13 @@ class Block(pygame.sprite.Sprite):
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
class player(pygame.sprite.Sprite):
def __init__(self,image1):
super().__init__()
self.image = hero[image1]
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -26,7 +33,8 @@ hero = [pygame.image.load('hero1.png'), ...@@ -26,7 +33,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
block_list = pygame.sprite.Group() gameover = pygame.image.load('gameover.png')
Block_list = pygame.sprite.Group()
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -35,7 +43,7 @@ road_x = 0 ...@@ -35,7 +43,7 @@ road_x = 0
bg = 0 bg = 0
time = 0 time = 0
obstacle = Block(bush,stone,cacti) obstacle = Block(bush,stone,cacti)
screen.blit(sprite.image(obstacle.rect.x,obstacle.rect.y)) Block_list.add(obstacle)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -46,23 +54,23 @@ while True: ...@@ -46,23 +54,23 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
t -= 2 t -= 2
wukong.rect.y = y
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
t += 2 t += 2
wukong.rect.y = y
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 悟空造型 # 悟空造型
wukong = hero[index] wukong = player(index)
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
...@@ -76,23 +84,21 @@ while True: ...@@ -76,23 +84,21 @@ while True:
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
if road_x <= -1000: if road_x <= -1000:
road_x = 0 road_x = 0
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong.image, (150, y)) # 悟空
time += 1 time += 1
block_list.add(Block(bush,stone,cacti))
if time >= 60: if time >= 60:
time = 0 time = 0
num = random.randint(0,50) num = random.randint(0,50)
if num > 20: if num > 20:
block_list = pygame.sprite.Group() Block_list.add(Block(bush,stone,cacti))
screen.blit(sprite.image(obstacle.rect.x,obstacle.rect.y)) for obstacle in Block_list:
for obstacle in Block.list:
obstacle.rect.x -=8 obstacle.rect.x -=8
screen.blit(obstacle.image,(obstacle.rect.x,obstacle.rect.y))
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失 if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
obstacle.kill() obstacle.kill()
if pygame.sprite.collide_rect(wukong,obstacle):
screen.blit(gameover,(400,240))
# 创建障碍物对象 # 创建障碍物对象
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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