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Commit
b6d1d8f5
authored
May 14, 2022
by
BellCodeEditor
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parent
96d1c544
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1 changed file
with
22 additions
and
17 deletions
my_game.py
my_game.py
View file @
b6d1d8f5
...
...
@@ -11,6 +11,13 @@ class Block(pygame.sprite.Sprite):
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
class
player
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
):
super
()
.
__init__
()
self
.
image
=
hero
[
image1
]
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
...
...
@@ -26,7 +33,8 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
block_list
=
pygame
.
sprite
.
Group
()
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
Block_list
=
pygame
.
sprite
.
Group
()
index
=
0
y
=
400
jumpState
=
"runing"
...
...
@@ -35,7 +43,7 @@ road_x = 0
bg
=
0
time
=
0
obstacle
=
Block
(
bush
,
stone
,
cacti
)
screen
.
blit
(
sprite
.
image
(
obstacle
.
rect
.
x
,
obstacle
.
rect
.
y
)
)
Block_list
.
add
(
obstacle
)
while
True
:
for
event
in
pygame
.
event
.
get
():
...
...
@@ -46,23 +54,23 @@ while True:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
y
-=
t
t
-=
2
wukong
.
rect
.
y
=
y
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
t
+=
2
wukong
.
rect
.
y
=
y
else
:
jumpState
=
"runing"
t
=
30
# 悟空造型
wukong
=
hero
[
index
]
wukong
=
player
(
index
)
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
if
index
>=
5
:
...
...
@@ -76,23 +84,21 @@ while True:
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
if
road_x
<=
-
1000
:
road_x
=
0
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
# 悟空
time
+=
1
block_list
.
add
(
Block
(
bush
,
stone
,
cacti
))
if
time
>=
60
:
time
=
0
num
=
random
.
randint
(
0
,
50
)
if
num
>
20
:
block_list
=
pygame
.
sprite
.
Group
()
screen
.
blit
(
sprite
.
image
(
obstacle
.
rect
.
x
,
obstacle
.
rect
.
y
))
for
obstacle
in
Block
.
list
:
obstacle
.
rect
.
x
-=
8
if
obstacle
.
rect
.
x
<=
0
-
obstacle
.
rect
.
width
:
# 障碍物消失
obstacle
.
kill
()
Block_list
.
add
(
Block
(
bush
,
stone
,
cacti
))
for
obstacle
in
Block_list
:
obstacle
.
rect
.
x
-=
8
screen
.
blit
(
obstacle
.
image
,(
obstacle
.
rect
.
x
,
obstacle
.
rect
.
y
))
if
obstacle
.
rect
.
x
<=
0
-
obstacle
.
rect
.
width
:
# 障碍物消失
obstacle
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
wukong
,
obstacle
):
screen
.
blit
(
gameover
,(
400
,
240
))
# 创建障碍物对象
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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