Commit b5e76fbc by BellCodeEditor

auto save

parent 2742489a
Showing with 23 additions and 13 deletions
......@@ -31,7 +31,13 @@ index = 0
y = 400
jumpState = "runing"
t = 30
aa=Block(bush,cacti,stone)
bg_x =0
road_x =0
obstacle= random.choice([bush,stone,cacti])
rect= obstacle.get_rect()
rect.x =1000
rect.y = 500 -rect.height
while True:
for event in pygame.event.get():
......@@ -64,23 +70,26 @@ while True:
if index >= 5:
index = 0
# 将背景图画上去
shan_x -=2
if shan_x <-1000:
shan_x=0
screen.blit(background, (shan_x, 0)) # 远处背景
lu_x -=8
if lu_x <-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
bg_x -=1
if bg_x <-1000:
bg_x=0
screen.blit(background, (bg_x, 0)) # 远处背景
road_x -=8
if road_x <-1000:
road_x=0
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象
aa=Block(bush,cacti,stone)
aa.rect.x -= 8
obstacle= random.choice([bush,stone,cacti])
rect= obstacle.get_rect()
rect.x =1000
rect.y = 500 -rect.height
rect.x -= 8
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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