Commit b34a6b6d by BellCodeEditor

save project

parent 080ee70a
Showing with 1936 additions and 4 deletions
......@@ -26,7 +26,8 @@ obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
road_x=0
background_x=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -50,7 +51,6 @@ while True:
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
......@@ -58,8 +58,16 @@ while True:
if index >= 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路
background_x-=1
if background_x<=-1000:
background_x=0
screen.blit(background,(background_x,0))
road_x-=8
if road_x<=-1000:
road_x=0
screen.blit(road,(road_x,500))
screen.blit(wukong,(150,y))
screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失
......@@ -73,3 +81,1927 @@ while True:
# 刷新画面
pygame.display.update()
FPS.tick(60)
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