Commit aeb1a833 by BellCodeEditor

save project

parent 3a6a1dd8
Showing with 41 additions and 38 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2.Sprite):
super().__init__() super().__init__()
self.image=random.choice([image1,image2,image3]) self.image = random.choice(image1,image2,image3)
self.rect=self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x=1000 self.rect.x = 1000
self.rect.y=500-self.rect.height self.rect.y = 500
pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS=pygame.time.Clock()
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png')# 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
lu_x=0
shan_x=0
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t=30
aa=Block(bush,cacti,stone)
bg_x = 0
road_x = 0
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -42,45 +46,44 @@ while True: ...@@ -42,45 +46,44 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up" :
if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -=t
t -= 2 t -=2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态
if jumpState == "down":
if t <= 30: if t <= 30:
y += t y += t
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t=30
# 悟空造型
wukong = hero[index] wukong = hero[index]
if jumpState == "runing": # 跑步状态下 if jumpState == "runing":
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
bg_x -= 1
if bg_x<=-1000:
bg_x = 0
screen.blit(background,(bg_x,0))
road_x -= 8
if road_x<=-1000:
road_x = 0
screen.blit(road,(road_x,500))
# 将背景图画上去 # 将背景图画上去
shan_x -=2 screen.blit(wukong, (150, y))
if shan_x <-1000: if rect.x <= 0-rect.width:
shan_x=0 obstacle = random.choice([bush,stone,cacti])
screen.blit(background, (shan_x, 0)) # 远处背景 rect = obstacle.get_rect()
lu_x -=8 rect.x = 1000
if lu_x <-1000: rect.y = 500 - rect.height
lu_x=0 rect.x -= 8
screen.blit(road, (lu_x, 500)) # 路 screen.blit(obstacle,(rect.x,rect.y))
screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
aa=Block(bush,cacti,stone)
aa.rect.x -= 8
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(30)
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