Commit ada9825c by BellCodeEditor

save project

parent 080ee70a
Showing with 172 additions and 40 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
pygame.display.set_caption("一只猴的回家路")
index = 0 index = 0
heroLength = len(hero)
state = "runing"
y = 400 y = 400
jumpState = "runing"
t = 30 t = 30
obstacle = random.choice([bush, stone, cacti]) d = 34
rect = obstacle.get_rect() f = 30
rect.x = 1000 ob = random.choice([stone,cacti ,apple])
rect.y = 500 - rect.height ob_res = ob.get_rect()
ob_res.x = 1000
ob_res.y = 500 - ob_res.height
road_x = 0
bg_x = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN and state == "runing":
if jumpState == "runing": if event.key == locals.K_w:
if event.key == locals.K_SPACE: state = "up"
jumpState = "up" if event.key == locals.K_s:
state = "s"
if event.key == locals.K_d:
state = "d"
if jumpState == "up": # 起跳状态
#
if state == "up" :
if t > 0: if t > 0:
y -= t y -= t
t -= 2 t -= 2
else: else:
jumpState = "down" state = "down"
if jumpState == "down": # 降落状态 if state == "down" :
if t <= 30: if t <= 30:
y += t y += t
t += 2 t += 2
else: else:
jumpState = "runing" state = "runing"
t =30 t -= 2
if state == "s" :
if d > 0:
y += d
d -= 2
else:
state = "e"
if state == "e" :
if d <= 34:
y -= t
d += 2
f -= 2
else:
state = "f"
if state == "f" :
if f <= 30:
y += f
f += 2
else:
y = 400
state = "runing"
#
if state == "d" :
if d > 0:
y += d
d -= 2
else:
state = "q"
if state == "q" :
if d <= 34:
y -= t
d += 2
f -= 2
else:
state = "f"
if state == "f" :
if f <= 30:
y += f
f += 2
else:
y = 400
state = "d"
if state == "d" :
if d > 0:
y += d
d -= 2
else:
state = "q"
if state == "q" :
if d <= 34:
y -= t
d += 2
f -= 2
else:
state = "f"
if state == "f" :
if f <= 30:
y += f
f += 2
else:
y = 400
state = "d"
if state == "d" :
if d > 0:
y += d
d -= 2
else:
state = "q"
if state == "q" :
if d <= 34:
y -= t
d += 2
f -= 2
else:
state = "f"
if state == "f" :
if f <= 30:
y += f
f += 2
else:
y = 400
state = "d"
if state == "d" :
if d > 0:
y += d
d -= 2
else:
state = "q"
if state == "q" :
if d <= 34:
y -= t
d += 2
f -= 2
else:
state = "f"
if state == "f" :
if f <= 30:
y += f
f += 2
else:
y = 400
state = "d"
if state == "d" :
if d > 0:
y += d
d -= 2
else:
state = "q"
if state == "q" :
if d <= 34:
y -= t
d += 2
f -= 2
else:
state = "f"
if state == "f" :
if f <= 30:
y += f
f += 2
else:
y = 400
state = "runing"
#
screen.blit(background, (bg_x, 0))
screen.blit(road, (road_x, 500))
screen.blit(hero[index], (150, y))
ob_res.x -= 8
# 悟空造型 bg_x -= 1
wukong = hero[index] if bg_x <= -2000:
if jumpState == "runing": # 跑步状态下 bg_x = 0
road_x -= 8
if road_x <= -1000:
road_x = 0
if ob_res.x < 0-ob_res.width:
ob = random.choice([stone,cacti ,apple])
ob_res = ob.get_rect()
ob_res.x = 1000
ob_res.y = 500 - ob_res.height
screen.blit(ob , (ob_res.x , ob_res.y))
if state == "runing":
index += 1 index += 1
if index >= 5: if index > 4:
index = 0 index = 0
# 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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