Commit acc7c8b6 by BellCodeEditor

save project

parent 080ee70a
Showing with 31 additions and 17 deletions
...@@ -18,14 +18,21 @@ hero = [pygame.image.load('hero1.png'), ...@@ -18,14 +18,21 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
road_x=0
bg_x=0
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "run"
t = 30 t = 30
obstacle = random.choice([bush, stone, cacti]) obj=Block(stone,cacti,bush)
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -33,7 +40,7 @@ while True: ...@@ -33,7 +40,7 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpState == "runing": if jumpState == "run":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
...@@ -48,28 +55,34 @@ while True: ...@@ -48,28 +55,34 @@ while True:
y += t y += t
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "run"
t =30 t =30
# 悟空造型 # 悟空造型
wukong = hero[index] wukong = hero[index]
if jumpState == "runing": # 跑步状态下 if jumpState == "run": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景 screen.blit(background, (bg_x, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路 bg_x-=2
if bg_x<=-1000:
bg_x=0
road_x-=8
if road_x<=-1000:
road_x=0
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失
if obj.rect.x <= 0-obj.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
obstacle = random.choice([bush,stone,cacti]) obj = Block(bush,stone,cacti)
rect = obstacle.get_rect()
rect.x = 1000 obj.rect.x -= 8
rect.y = 500 - rect.height screen.blit(obj.image, (obj.rect.x,obj.rect.y))
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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